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Devlog
Game's available for purchase now
November 30, 2022
by
Feenicks
4
#release
[See title] Some thanks: - First, my parents, for putting up with me working on this instead of a much more typical job. - The three musicians I got to help with this - Hazel , Ap0c , and Artemis Bena...
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At last, a release date
November 16, 2022
by
Feenicks
5
#release date, #false skies
Unless something goes horribly wrong in the next half a month, False Skies is releasing on November 31st! I got my last high-priority feature in and tested, and am now in the process of dealing with a...
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Updated demo
October 25, 2022
by
Feenicks
1
The old demos available were both kinda old and missing a lot of the balance changes and quality-of-life stuff I've added in the past year, so I went and set up a new version that covers the early gam...
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Extra dungeon done
October 22, 2022
by
Feenicks
The fourth and hopefully final ending, and all the stuff associated with it, has been finished up. I've been doing bugfixing/rebalancing of a good few things along the way, but I'd appreciate anyone w...
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Almost done with the bonus dungeon
October 09, 2022
by
Feenicks
There's been a whole bunch of changes I've made since the last time I made an update here [June, apparently]. A lot of them have been in the balancing and quality-of-life part of things - most importa...
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At the 'could release this' stage
June 05, 2022
by
Feenicks
3
I finally wrapped up a few endings to this! I still have the bonus dungeon and all the bugfixing to do, though, so this is where I need some testers. Send me a message if you want to try out the game...
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It's been 8 months since I've put an update here, whoops
April 11, 2022
by
Feenicks
4
So here's a vague overview of what I've done since then: - All but one of the dungeons are at or close to completion [and the one I need to finish mapping isn't too complex, all things considered]. -...
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Putting up demo 6 here
August 09, 2021
by
Feenicks
#update
I've gone and put my most recent demo [if you can even call it that anymore] up here. There's a lot of new stuff here as compared to demo 3b, so some specifics: - More than 100 new enemies, and a bunc...
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Midyear Progress Report
June 22, 2021
by
Feenicks
1
#devlog
Been a bit since I've posted a new devlog or the like here, bu that doesn't mean I've not been working on this. Far from it, in fact. I've built out past the point of no return I mentioned in my last...
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I actually talk about the class system for once
March 16, 2021
by
Feenicks
False Skies is a class-based RPG, so actually going into some detail about them all somewhere's probably a good idea. To begin with, each class has a few things associated with them: -Stat growths: ea...
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New Year's Changes
February 12, 2021
by
Feenicks
#devlog
I've been making good progress since my update more than two months ago, so it felt like a good idea to summarize what I've done since then. 1. The game's widescreen now! Pro tip: if you get unlucky i...
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Demo 3B
December 05, 2020
by
Feenicks
#demo release
I've put in a few features and revised a few things since the prior demo, and keeping those sanctioned off to something that I'm keeping fairly private for a bunch of reasons [at least for the time be...
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Stuff past the end of demo 3A
October 22, 2020
by
Feenicks
#rpg, #progress update
I've been able to put a fair bit of work into False Skies of late, and as such I feel it's improved a fair bit over the prior demo [which, to be fair, has improved a lot over the one before it, and s...
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Demo 3A
September 16, 2020
by
Feenicks
#demo, #rpg
I feel it's about time I put out the updated demo, seeing how I've been sitting on it for well over two months now. Important things of note: - The first dungeon's been ripped out and replaced with so...
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Swapping out the first dungeon
September 11, 2020
by
Feenicks
#rpg, #falseskies, #devlog
One of the main issues I've had with FS is that most people tend to lose interest by the first dungeon, or failing that a little bit further on. That's understandable - that dungeon's a pretty generic...
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