It's been 8 months since I've put an update here, whoops


So here's a vague overview of what I've done since then:

- All but one of the dungeons are at or close to completion [and the one I need to finish mapping isn't too complex, all things considered].

- Over 100 more enemies have been added in. There's some I had probably set up in the demo 6 file, but there's also some I haven't found a home for yet, so it about evens out.

- The final tier of class have been added in. As for the other tiers, there's a fair bit involved in getting them, and they're only accessible at the very end of the game, but think of them as something to do the arena and more unfair bonus bosses with [as well as the NG+ish modes I still need to set up]

- There's now an optional arena to challenge, complete with bracket structure. There's multiple tracks and difficulty levels to choose from, with rewards for clearing each of them [and a lesser reward for clearing them additional times].

- I've gone and changed up a few UI-related things about the battle system. Enemies now have a little shake when attacking, and the menu's been moved over a bit to the side. There's now also the ability to skip your turn entirely, seeing how there's a few battles here and there where that's an ideal move to make. There's also victory and level up sound effects to make those screens a bit fancier.

- I changed out the old CGish graphic that was in the intro for a different, fancier one.

____________

I'm hoping to be done soonish. I had expected to be done in January, but looking back the amount of stuff I had to wrap up kinda precluded that. I'll be needing people to play through this in the near future, so be on the lookout for that.

That's that. Have some screenshots:





Files

falsesky_v06.zip 44 MB
Sep 02, 2021

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