Stuff past the end of demo 3A


I've been able to put a fair bit of work into False Skies of late, and as such I feel it's improved a fair bit over the prior demo [which, to be fair, has improved  a lot over the one before it, and so on]. I've been able to put in a bunch of new content, as well as a few quality-of-life things, and all in all I feel I have some good momentum going.

Anyway, here a list of things I've got done since the I considered the last demo feature-complete, and a list of things I want to get done before putting out the next version:

Dungeons: 3 main path ones [and 2 less involved side ones], with 1 more primary one to build out
Towns: 4 are done, and a fifth [plus a minor townlike area] are halfway there
Enemies: Over 50 new ones, a good chunk of which have designs not seen in any of the prior demos
Bosses: 5 so far, including one with the most forms I've ever included in a boss
Classes: All 8 are in [subject to change], but 3 still need their sidequests put together
New Systems: A custom save menu's been put in place, a minimap for the overworld's here now, and several other menus that existed in older versions have received tweaks of varying severity.
Other Stuff: There's a train to catch and a boat ride across a perfectly monster-free lake to take.

I'll try and have an updated version of the game out by the end of November, but no promises.

Files

False Skies v03a.zip 27 MB
Sep 19, 2020

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